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Scrabble Reise 5 letter words made by using the letters REISE VideoScrabble - Spielregeln - Anleitung
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Although it is unnecessary, additional words formed by the play are sometimes listed after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation.
When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter.
When annotating a play, previously existing letters on the board are usually enclosed in parentheses; alternatively, the number of tiles placed on the board can be noted.
The image at right gives examples of valid plays and how they would typically be annotated using the notation system. Additionally, a number of symbols have been employed to indicate the validity of words in different lexica:.
Before the game, a resource, either a word list or a dictionary, is selected for the purpose of adjudicating any challenges during the game. The tiles are either put in an opaque bag or placed face down on a flat surface.
Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both. Next, players decide the order in which they play.
The normal approach is for players to each draw one tile: The player who picks the letter closest to the beginning of the alphabet goes first, with blank tiles taking precedence over the letter A.
In most North American tournaments, the rules of the US-based North American Scrabble Players Association NASPA stipulate instead that players who have gone first in the fewest previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first.
If there is still a tie, tiles are drawn as in the standard rules. At the beginning of the game, each player draws seven tiles from the bag and places them on their rack, concealed from the other player s.
The first played word must be at least two letters long, and cover H8 the center square. Thereafter, any move is made by using one or more tiles to place a word on the board.
This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board.
A proper play uses one or more of the player's tiles to form a continuous string of letters that make a word the play's "main word" on the board, reading either left-to-right or top-to-bottom.
The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word.
If any words other than the main word are formed by the play, they are scored as well and are subject to the same criteria of acceptability.
See Scoring for more details. A blank tile may represent any letter, and scores zero points, regardless of its placement or what letter it represents.
Its placement on a double-word or triple-word square causes the corresponding premium to be applied to the word s in which it is used.
Once a blank tile is placed, it remains that particular letter for the remainder of the game. After making a play, the player announces the score for that play, and then, if the game is being played with a clock , starts the opponent's clock.
The player can change their play as long as the player's clock is running, but commits to the play when they start the opponent's clock.
The player then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles.
If a player has made a play and has not yet drawn a tile, the opponent may choose to challenge any or all words formed by the play.
The player challenged must then look up the words in question using a specified word source such as OTCWL , the Official Scrabble Players Dictionary , or CSW and if any one of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited.
In tournament play, a challenge may be to the entire play or any one or more words formed in the play, and judges human or computer are used, so players are not entitled to know which word s are invalid.
Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below. When the game ends, each player's score is reduced by the sum of their unplayed letters.
In addition, if a player has used all of their letters known as "going out" or "playing out" , the sum of the other player's unplayed letters is added to that player's score; in tournament play, a player who goes out adds twice that sum, and their opponent is not penalized.
Plays can be made in a number of ways in what follows, it is assumed that the word JACK has been played on a previous turn; letters in parentheses represent tiles already on the board :.
Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word, and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word.
When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players.
Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments.
A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play.
Note that the Q is not doubled for this play. But since this is a seven-letter play, 50 points are added, resulting in a total score of Player 1 now has a —51 lead.
The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game.
Acceptable words are the primary entries in some chosen dictionary , and all of their inflected forms. Words that are hyphenated, capitalized such as proper nouns , or apostrophized are not allowed, unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun automotive, vexillological , etc.
Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings e.
Vulgar and offensive words are generally excluded from the OSPD4 but allowed in club and tournament play. Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster.
Names of recognized computer programs are permitted as an acceptable proper noun For example, WinZIP. The memorization of two-letter words is considered an essential skill in this game.
The first is used in America, Canada, Israel and Thailand, and the second in English Scrabble in the rest of the world. North American competitions use the Long Words List for longer words.
If the word has only an offensive meaning, it is only included in the OWL2. The lexicon includes all allowed words of length 2 to 15 letters.
This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America.
The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits his or her turn.
In some online games, an option known as "void" may be used, wherein unacceptable words are automatically rejected by the program.
The player is then required to make another play, with no penalty applied. The penalty for an unsuccessful challenge where all words formed by the play are deemed valid varies considerably, including:.
Under NASPA tournament rules, a player may request to "hold" the opponent's play in order to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles.
If player A holds, player A's clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced which tiles must then be kept separate.
There is no limit on how long player A may hold the play. If player A successfully challenges after player B drew provisional replacement tiles, player B must show the drawn tiles before returning them to the bag.
Tens of thousands play club and tournament Scrabble worldwide. All tournament and most club games are played with a game clock and a set time control.
Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense.
Almost all tournament games involve only two players; typically, each has 25 minutes in which to make all of their plays.
For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points.
There are also games that count the time by fractions of a minute. Players are allowed "tracking sheets", pre-printed with the letters in the initial pool, from which tiles can be crossed off as they are played.
Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent's rack.
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Classic Hangman word game. Try to guess an English word in as less moves as possible. Skip to content.
June 19, June 19, suciueus. Play one of the most popular and liked Scrabble game online: Read more.
September 29, March 29, suciueus. February 8, March 29, suciueus. Scrabble Sprint Scrabble, which is one of the board games played with more than one person like Monopoly, Jenga or Read more.
Only allow 4 errors, accept the word Read more. The great thing about Scrabble is not only is the game a lot of fun, but it stretches your mind as well.
Every game will challenge you to use the best combination of letters in your rack to achieve the highest amount of points in the space available.
You only have 7 letters and you only have certain spaces available on the board — what will you do? Scrabble is not just for adults, kids can play and learn to build their vocabulary as well.
This is a great way to learn new words and new strategies! Take turns playing the best letters possible those waiting for their turn need to keep from peeking at your letter rack.
This is a fun way to involve family and friends especially kids. Another feature in this version is the option to play solo. You can basically take your time creating words and working out strategies without having to deal with an opponent.
If waiting for almost all of the letters to be played seems a bit long, you can select some options for a shorter game.
Options include first player to 75 or points, an 8 round game, or a 12 round game. Another interesting feature is stat records.
If you want to reset the stats, you can do so at any time. Scrabble also includes several other features to help you in your game.
At any time you can see just how many of each letter are available. You can also pull up an electronic dictionary where you can type in words to learn their meaning and even view high scoring two letter combinations every pro Scrabble player knows these are awesome!
The game also includes a very nice help section that explains all the rules of Scrabble, have the different game modes and options work, and also gives you a rundown of how much each letter is worth.
This Scrabble game comes with a free 60 minute trial for you to enjoy. If you decide you want the full version which allows you to own the game and removes the trial limit , the cost is fairly low.
Have fun and happy scoring! Dave Galvin is a freelance writer and avid gamer. Somehow, he managed to find a way to combine the two passions.
The old crossword board game known as Scrabble has been entertaining board gamers while increasing their vocabulary skills for over 70 years. Its premise is simple, anyone can play it with minimal fuss, and it provides a satisfying and brain-bending challenge.